![]() They're on your chest, gouging out chunks of precious torso. ![]() Even if they were to just stick to the floor, which of course lickers do not. Nothing should be allowed to scuttle like a licker. I thought I was trapped in a game that was itself ensnared by the past. It generates tedious jogs back to the last magic box. Lack of inventory space doesn’t generate interesting decisions. Another source of anguish was the limited inventory, which I refuse to regard as a worthwhile constraint. They're puzzles of the sort that provide little satisfaction for those that solve them quickly, and far too much anguish for those that don't. There was one near the start that particularly jarred, with its naked insistence that I tap in a correct button sequence by trial and error. Raccoon City's police station was like a Gothic painting by numbers, only some of the numbers were stupid puzzles. I ran down gloomy hallways, I got lost, I felt little but frustration. My eyes glazed over as b-movie action was interspersed with b-movie cutscenes, my schlock tolerance not cut out for a hammy mix of over and under-acting. Ripping people in half, moaning, reanimating, lumbering - check check check check. I know exactly what those chaps get up to. ![]() Nothing quells fear like familiarity, and nothing is more familiar than a zombie. Horror games need to horrify, and those first hours did not. My first couple of hours with Resident Evil 2 reminded me of that, even though it's in proper third-person now and you no longer control a human tank from nightmarish corner angles. "Doom is still the best shooter of all time", you'll say, forgetting that the aiming is weird and it doesn't have any grappling hooks. You lot, with your blood-tinted spectacles and habit of holding up outdated classics as modern masterpieces. It does strange things to your head, reviewing a remake of a survival horror game you know to be beloved. Moments when a dozen zombies and worse lumber between you and presumed safety, grabbing and biting and clawing as they drag you to the floor over and over again. There's this deep, prolonged pull of fear, punctured by sharp desperation. Moments when calculated slaughter gets drowned under a tide of undead flesh, all thought of eradication consumed by escape. Publisher: Capcom Release: January 25th, 2019Ĭertain moments in Resident Evil 2 are imbued with a specific kind of awful.
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